Within Sweetpool, there is town-wide festival in which everyone seems to be genuinely of good cheer. Visually, the world is of a place of sharp colors, and bright contrasts. The Dwarf swears there is a smell, but complains little. There is a stay of an evening while some resupplying is done. As we wander around, people are found again to be enjoying themselves.
The bard, known as S.O.B. is to play the Sun and Satire (inn) this evening, and we are encouraged to attend.
Stumbleduck, an older gnome who we are advised to find from our place of rest. We find him painting (Thork notices its subjects are only Gnomes, though there were other races to paint within his observation.) He tells us that the Summer Court is in session, of the Queen Tiandra that is, in session a day’s travel from Sweetpool, “the eldest and most elegant of the great Eladrin.” He describes this as a normal event, every year, if just in a different location.
We inquire of Stumbleduck of any rumors of a dragon mask, of which he suggests speaking to the queen over, as she is probably the only one who knows anything about it, even if rumor.
By the way, Thelanis, is the proper name of this world, and by saying “Feywild” you would be quickly identified as… how do we say… “not of this world.” He bids us gooday,
Nissa, gnome with one yellow eye, and the other brown, is the owner of a costume/clothing shop, and we are directed to see her in order to charge our attire that we could perhaps have chance to even be spoken to while there.
A crowd has gathered at the Sun and Satire, as the SOB is playing or preparing to play. We find Pitwin staggering drunk , who begs us to come and listen to that SOB play. He gets us in, past the velvet rope, at the table reserved for him. The place is packed. There is rumor of SOB being sad, but the theme he shall play will be of Pitwin (thus sad at some locals’ joking.)
SOB appears…. and our DM… picks up his guitar for some g-LARPing.
(I didn’t catch the first few lines, I failed my stun roll on believing guitar live action role play was about to happen:)
There is a small altercation of Pitwin’s main detractor, a gnome hat looks more like a half-orc than gnome, speaks illy and when confronted by Roland who asks him not to bash our benefactor, he refuses and asks Roland outside. Roland and Thork go outside. Roland punches the potty-mouth gnome in the face. Roland laughs. Thork laughs. It was a good time.
The gnome is picked up by his friends and they leave after cussing us. Meanwhile, Thirsten has a conversation with SOB, who tells us of a friend of his within the court. His name is Fenore, an older elf (“805”) will be our inside contact, may aid us if we make it inside the court.
Birds are acquired for the court (as it is themed of birds this year,) and we clean up with baths. Our hair has to be worn down and long, and if one has no hair (Roland) their head is to be painted with bright yellow paint in the attempt to show that you deserve to be yellow for being a race that doesn’t have hair, and it needs to be pointed out for everyone to see.
Our “dresses” are complete, it is certainly a bird theme, and with our revelry-ready dress we travel to the court. We meet with Fenore, who after some discussion, allows us in as long as we have the proper dress. Fenore confirms that are dress will impactful, and guides us in through the chirping of birds whose chirping is indicative of the upcoming mating season. (That makes us rethink our bird-like dress.)
The evening approaches and we arrive to what can be best described as an Eladrin version of a RenFair and the movie, Eyes Wide Shut.
As testified by the fairies in attendance, the almost unbelievable series of events happened just like this….
… and that is ONLY because all the oil had dried up. (Consider the painting representing Milo in such a compromising position.)
The queen sees us, and allows us to ask her questions. She doesn’t know much about the Green Dragon Mask, other than she thought she had one at one time and wearing it didn’t do anything, especially not attracting a green dragon. During these conversations, there was an eladrin in a goose mask seen particularly paying attention to us and our communications. We don’t mark him, and the party retires back to the guest wing.
After some hours, the light returns to the realm and there is morning activities. Ferora tells us later that this is Fero Winterblum, who we are told is always attempting to learn of other people’s business.
We find out that it is Calendus Kai the hag, that she’s mean, but she’s our best bet to get to where we’re going, the Fey underdark. She is in the swamp we’re told.
Jo-Bu gets one last gift from the queen after a night (covered in the section above.)
We go looking for the hag in the swamp, and we run into a large humanoid, perhaps a Goliath, and his bear at the edge of the swamps and he tells us he is charged to kill her as he cursed his chieftain’s third wife ugly. We can’t seem to talk him into allowing her to live long enough for us to question her before he kills the hag. He goes as far to warn us that we would be foe, if we were to interfere with the hag-killing. We cut our eyes to each other and say “yeah… we’ll com with you and help you find her.”
Not sure what is going to happen when we find her and try to stop him from killing her. Probably going to fight this guy….. we’ll see. We split from the the giant Grog, and his bear at a grotto. We beat the giant around to what is the hag’s cave. She doesn’t attack and engages in conversation, or haggling really as she lists things she wants from us for the directions to the underdark, such as Randle’s magic, and Thork’s constitution of poisons. Roland offers his alignment, and as she is accepting the offer, he charges from the back of his sabertooth tiger he has been riding around (his paladin’s mount.)
Let the games begin….INIT.
The hag goes down within a few short rounds, but it turns out the bear was a cohort of the hag and comes out of hiding to attack us. The bear does some good damage to Jo-Bu, but he’s able to escape away to heal up. Thork is hasted by Randle, and with his silvered weapon, finds that he does an extra 2d6 damage to the were creature, devastating it not only with the upped damage, but several critical hits. The bear goes down in two rounds.
Items found within the Hag cave: 273 coinage found
Brewed potions are found:
potion of healing
potion of fire breath
potion of greater healing 4d4
potion of greater healing
potion of fire breath
potion of water breathing
Components taking an arcana check found, there are five doses of something… but within an hour the doses can be created. We opt for a long rest here at the hag’s place, and are able to heal and identify items.